Godus V2.2 Walk Through

= Welcome =

This guide will be a short walk through through Godus PC V2.2. There are new players joining Godus every day, and some will come to gamepedia to read the pages, BUT as most of you may know, as of the 9th of September 2014 the pages are out of date. I am writing this guide to help new and experienced players with their new or old worlds. This guide will include my own thoughts on the features in the game as well as the comments made by the developers. As this guide is created the out of date pages will be updated. The guide will be updated at least every Sunday, but will have minor updates throughout the week. I encourage experienced players to give their input and ideas into the article.

please note, this is a turtle guide, I will be progressing through the game slowly for the beginners so they can understand what to do, and so they won’t be tempted to use their gems to fasten the process of the game.

*NOTE: Pictures will be added at a later date

Starting a new world
If you are an experienced player and want to start a new world follow this link: http://godus.gamepedia.com/How_to_start_over.

If you are a new player, please ignore the link above.

Before we start a quick message from the Community Moderators.
Regarding future developments for the game, Godus will evolve over time. Future updates will put more powers in the hands of the players, with both visually thrilling and mechanically unpredictable outcomes. Beyond unlocking new godly abilities, you will also be able to advance your populace further into a prestigious future, with additions to the Timeline for breakthroughs like trading, philosophy and weapons. We'll be sharing full details about these new features and functions in due course.

Further out, Godus will seamlessly connect players together in Hubworld, where they will clash with rival gods, compete in live challenges, and unlock impactful new abilities to advance their population to modernity. Players will be able to guide their people to peace and prosperity, or prepare for conflict with your foes.

To stay up to date with all the latest info and updates for Godus, please check out our official blog by following this link: http://www.22cans.com/latest-news/

= Walk through =

Starting Off/Tutorial
You first fade into a scene where your 2 starting villagers are drowning slowly. Click on the little red and white X that the tutorial is prompting you to do. Keep clicking the little red and white X till they disappear off of the screen.

After you close the 2nd text box, you’ll see your first God Card. God Cards allow you to use various godly powers from sculpting, to making rivers to making giant volcanoes but more about that later. This first card is a basic “Sculpt the land” card. This card only allows you to sculpt on sand at this point. As explain in the tutorial it allows you to push and pull layers of land.

The developers wanted the player to form some sort of connection with the player, giving the tutorial a simple humble beginning that should be memorable. Sculpting is designed to be relaxing. You will not need to be constantly sculpting land, if you sculpt on land its completely free, the higher you try and sculpt the more it will cost the player. As you progress through the game, you will have various other tasks to work on while you are playing Godus.

Left Click on the God Card to make the card disappear. The screen will now fade into another tutorial which will explain to you how to sculpt. Simply move your mouse to the edge of a layer and then hold down your left mouse button and drag the cursor or the layer of land you are trying to sculpt towards the desired area, which in this case is the small spinning circle, which will also be highlighted by an orange “Drag here” text box.

The next part of the tutorial requires you to make a small circle out of sand. The circle will be highlighted by a white ring, simply drag each of the edges of the layer past the circles boarder.

Now the tutorial will teach you how to push land, just drag into the land instead of away from it to push away the land. Another little orange popup should appear if you are having trouble simply saying which way to drag your mouse. It will now ask you to clear the piece of land from the circle, simply click, hold and push the sand away, till nothing is left.

Now to save the villagers, these guys cannot swim so you will want to a piece of land to where the villagers are drowning, this may take one or 2 mouse movements. Once a piece of land is underneath the villagers they will dig themselves out of the sand and start walking around the area, towards the next goal after a short romantic hug. A quick message will appear saying that they are now safe and they now see you as their god. Click on the red and white X to move on to the next phase.

Finding the Promised Land
After the initial sculpting tutorial the villagers will now want to go find their way to the “Promised Land” so they can settle and start making babies (FYI, these guys breed like rabbits). But OH NO they are now stuck, they are unable to climb layers that are thick or to thin, so you will have to sculpt out a little step for them, which is simple. Simply click, hold and drag the bottom layer of sand out towards the villagers so they can climb onto the next layer. Afterwards they will jump for joy and praise your brilliance. Your followers will now start to wander off again, towards the Promised Land. But how do I move you may ask, well that is simple. Click and hold your right mouse button and drag in the direction you want to move or use the arrows or WASD keys to move around your map. To scroll simply use your middle mouse button the zoom in and out or use the Z and X keys to zoom in and out.

They will keep searching for a place to call home, but this area is too small to make a village on. So they will keep searching for a new place to settle. Simply click the red and white X to continue. Your devoted slaves, I mean villagers will now continue to search for the Promised Land. Once again you will need to make a small step for your villagers to walk on. They will start to run and jump for joy after seeing this miracle. But as they are useless and cannot swim they are stuck once again, so you will need to make a small path to each of the islands, like so.

But this island is now to cramped to call home, so you will need to keep exploring after clearing away the sand blocking their road. Oh they now see a land mass in the distance, but what could it be. Oh no, the path is blocked again, so you will need to make another little step. We are nearly to the Promised Land. Simply make a small bridge over to the other side of the pond. But this area is far too ugly for a promised land, and your slaves look sad and they are running out of options. BUT what is that, oh my gosh, it is the promised land, finally after hours of searching, well not hours, but for them it must seem like days, it is the Promised Land. Now all we need to do is build a small bridge for them to get walk over to the beautiful island. Once you have done that, your villagers are so happy, they run over to the Promised Land, after they have crossed over the bridge, I like to destroy that little bridge, so they never have to see that disgusting sight again.

The Promised Land
As the villagers cross the small bridge birds shall fly away as a gorgeous rainbow fills the sky. Night starts to fall and your villagers look scared and frightened, quick we need to build a shelter BUT rocks block the road, oh no how will we remove this rocks. Simply keep clicking the rock to remove it or hold down you left mouse button to quickly remove this rock. Now your slaves can start removing rocks. DO NOT remove too many rocks, later in the game, you will love rocks because of their high belief value later on in the game, and when you unlock mining, they will become highly beneficial to your villagers. ‘’NOTE’’ There are ways to make rocks later on in the game You will see a small faded out outline, this is the houses plot, and this says that villagers can create houses within this area and there we go, you now have finished building your first abode. They will now want to breed and expand to the surrounding areas, they will need more land to build on, but more about that later.

For now we must continue remove the rocks that are around the initial starting area. Personally I like to remove the rocks whenever they are in the way, otherwise I keep them around the area. OH MY GOSH, is that a new icon? What does it do if you may ask? If you are currently seeing a blue icon with a black hammer ontop of your first house, it means that a builder is available. There are 2 main conditions that need to be met before a builder becomes available. Condition One: The house needs to be at full capacity Condition Two: There needs to be a plot available within a certain proximity.

These conditions are not absolute, for example, you could make a builder village or settlement, but builders will only be available when they have been produced, but more about that later. You can also use a leash to drag around your villagers, but that feature isn’t available for a little while yet.

So now you will want to click on the red and white X to close the text box, and left click on the house, that shows the builder icon. This will tell the villager inside that he or she needs to come out of her home and help expand her village. A yellow text box will now appear saying that, this villager is a builder, he will be wearing a blue shirt and relatively small compared to the warrior class of villager (more about that later). He will now walk over to the plot and start to build a rank one plot. At the current time rank one plots take about 10 seconds to build. After the house is built all of the villagers involved will move into the house, and a pink bar will appear on the top of the house, this signals that the house is being populated. By this point I shouldn’t need to tell you to click on the red and white and to continue, if I really have to tell you every single time, I don’t think you should play this game.

A blue bar will now appear, this will indicate that the builders are now breeding. First the breeders are born then the builders. These two type classes of characters are you most important in your game. How does the old saying go, what comes first he chicken or the egg? Without the builders to make the new homes, there can be no more breeders, if there are no breeders there can be no builders. PLEASE try and not think about who is breeding with what and how, you will only confuse yourself any more, if you are homophobic, maybe you’ll just creep yourself out thinking about it.

Now we must remove the small pond the left of the starting house to create new homes, but DO NOT remove the pond with the fish inside, this will come in handy later in the game and will save you a lot of time and money. Sculpt three more Plots for your villagers to continue to the next Phase. Now you must ‘’Inspire’’ your villagers to build on these plots, simply click on the blue icons to inspire your people to build on the closest plot.

Do you see that little count in up the top left hand corner? That is the population bar, the population bar allows you view how many people you have in your domain as well as the number needed to unlock the next card. To continue finish building the final 3 plots. Can you see how one part of your bar is a light blue shared after you have finished building the first house? This represents the potential number of your population, in other words it shows how many people you will have in your domain after you have filled the empty slots in each of your houses.

Your First Population Card
Congratulations of unlock your Population Card. As you fill your population bar to the next teir, you will unlock a new type of card. Click on the flashing icon in the top left hand corner to see what you have won. You have unlocked New age Shelters. New age shelters is a rank one plot card, what benefits does it have you may ask? It is the next step to conquering the universe!!!! I tend to get overly excited, sorry. This card unlocks a new type of abode and unlock a new resource called Belief, but more about that later, OR I can just tell you now.  SPOILER ALERT!!

Eh you'll find out about belief very soon anyway. Belief allows you to build settlements, use god powers, sculpt things other than sand, I guess that is it for now.

To unlock most of your new card, you first must find stickers. Stickers can be found all over the map, but are hidden bellow dirt and sand most of the time. These stickers are limited for now, but later on in the game, they randomly spawn around the map, and you are able to buy sticker packs using gems. The game will now direct you towards your first treasure chest. Simply move your cursor over to the chest and left click on it to reveal the sticker inside. The sticker will move itself into your timeline. To access your time line, you need to click on the icon on the top left corner once again. You may notice little “butterflies” flying around the top of the chest, or around the map in certain places, this will indicate there is a buried chest, to find the chest, push back the layers or dirt to reveal the chest bellow. The time line will show you two rows of cards and one row of stickers. The cards on the top row represent what cards you haven't unlocked, to figure out how to unlock them, click on the card, and the information panel will appear. Look at the top of the card to understand how to unlock each of the new cards. The second row displays the card you have discovered, to find out what each of the cards do, click on the card to display the information panel. Third and final game show you what stickers you have collected.

The developers wanted the players to feel like they have control over their whole world, and give the players something new to look forward to and something to discover while they are playing. Their advice is not to waste your stickers, only unlock the cards you need or want. It may seem like you have a lot of stickers at the beginning of the game, but you quickly realize that you don’t have enough for other types of cards. As you progress through the game, you will discover how you want to play the game, if you want to be a civilization player, or a player who treats their villagers like slaves, or even a player who keeps their villagers as happy as possible.

You may see there is a small spanner like symbol on the card, this means that the green spanner stickers can be used to unlock this card. To unlock this card simply left click this sticker while your cursor is over it, hold down the mouse button and drag the sticker onto the card. As you hold down the left mouse button over the card, you may notice a light dark green shading over the white bar on the card. This tells you the amount of stickers it will take to unlock the desired card. Now the villagers will start to jump around for joy after a new card is unlocked. To unlock the next card reach a population of 16.