Talk:Abode

About Abodes and Altitude.

I am not sure if this is a bug, and I have not tested this theory extensively. Nonetheless I would like to start a discussion in order to investigate further.

The theory to be debated regards whether there exists any lower and/or higher altitude limit for being able to create different abode types.

In lower altitudes (for example sand levels), I seem unable to build anything above a mud hut, even if a larger plot size would be plausible. In the same land area, just raised to the first green grass level, the plots automatically turn to cabins and are thus built.

On the other extreme, very high altitudes seem to be uninhabitable (maybe there is a card for this later on in the game??). More interestingly, as one lowers a mountain, level by level, until the first plots appear, those plots, even if sized for a larger construction, will only ever be transformed to a hut. One needs to remove (I think) two more levels from the first habitable level before followers start building cabins.

Has anyone else had the same or a similar experience?

Reduce redundancy
Since this article covers pretty much everything about the abodes, do we benefit from the single articles Shelter, Beach Hut, Grass Hut, etc.? It'd be better to maintain and grant more accesibility if we'd delete the articles for single abodes and link to Abode imho. One could link to Abode#Shelter etc.