Frontier Age

The Frontier Age starts once you have finished building the Ark and sent off your followers to the new land known as WeyWorld. The Frontier Age and the WeyWorld both introduce new and challenging aspects to the game. It is much more harsh including 3 new Astari temples and tribes as well as one new, not yet implemented enemy know as Meanies. The land is very barren. There are few fertile locations and rocky areas for farming and mining settlements, leaving the rest of the land lacking any use other than for high population density. There is also granite littering the landscape inhibiting the ability to sculpt in many areas.

This age includes many new technologies and powers, and requires whole new tactics to survive. If you lose all your Followers, a new free shipment of them will come over from who knows where and how (not even the developers know). Luckily though, rather than having Astari festivals every hour, they occur around every 12hrs to a day. The Frontier Age also allows for many new cards to be unlocked, as well as the discovery of many more types of land and abodes. Each abode from the homeland is matched with a similar functioning adode in the WeyWorld. The look of the abodes is very different however, with a Native American desert look to them. There are currently 3 types each of beach, grass, and mountain abodes.